Post-production is the third and final step in film creation, and it refers to the tasks that must be completed or executed after the filming or shooting ends. The three main phases of post-production are compositing, sound editing and video editing.
Compositing:
The compositing department brings together all of the 3D elements produced by the previous departments in the pipeline to create the final rendered image ready for animation. Compositors take rendered images from lighters to initially comp together their dailies.
General compositing tasks include rendering the different passes delivered by a lighting department to form the final shot, paint fixes and rotoscoping.
Sound editing:
This department is responsible for selecting and assembling the sound recordings in preparation for the final sound mix, ensuring lip synv and adding all of the sound effects required for the final animation.
Video editing:
Video editing is the process of manipulating and rearranging shots to create a seamless final product. Editing is a crucial step in making sure the video flows in a way which achieves the initial goal. Other tasks include titling and adding any effects to the final video and text.
After the storyboard has been approved, the actual work can start which include layout, modeling, texturing, lighting and rigging.
The very first step is layout. The layout artist is responsible for composing the shot and delivering rough animation to the animators as a guide. They produce the 3D version of what the storyboard artists had previously drawn on paper.
Modeling is job which works on the shape of the products in the animation, such as turn the 2D concept art into 3D. Modelers are usually slipt into two or more departments:
Whilst organic modelers tend to have a sculpture background and specialise in building the characters and other freeform surfaces.
Hard-surface modelers often have a more industrial design or architectural background.
Texturing:
The third step is texturing. Whether creating a texture from scratch or through editing an existing image, texturing artists are responsible for writing shaders and painting textures.
They are working hand-in-hand with the surfacing and shading departments, textures are painted to match the approved comcept art and designs which were delivered by the art department.
Lighting:
A lighting artist does not only think about the lighting scenes, they also have to consider how to bring together all of the elements that have been created by the other departments. This is always the lastest version of the animation in most companies.
Lighters have a broad range of responsibilities:
placing lights
defining light properties
defining how light interacts with different types of materials
the qualities and complexities of the realistic textures involved
how the position and intensity of lights affect mood and believability
color theory and hamony
Rigging:
Rigging is the process of adding bones to a character or defining the movement of a mechanical object, and it is central to the animation process.
A character TD will make test animations showing how a creature
or character appears when deformed into different poses, and based on
the results corrective adjustments are often made. The rigging department is also involved in developing cloth simulation.
When
we are talk about animations, some people may think they are naive and boring.
Actually, animation is not a simple video that shows the movements, it is a
much deeper thing. Do you know how long should the people spend to make an
animation and how much different type of skills that are include in an
animation? Make movements and special effects need computer techniques; draw
beautiful styles need art skills; and the person who makes up the plot of the
animations should have a new and different thought, or that animation will
never attract audiences' attention.
Pre-Production
This is the very first and most important process in the animation pipeline.In fact, this step is very simple. It is just the prepare work before making an animation.
The very first thing that animators need to do is make story boards. The Storyboard is an essential stage of the animation process, because they are very helpful to finalize the development of the storyline, visualise the animation and to communicate ideas clearly. The details change in the scenes and describing things by text notes, such as camera movements. Once the storyboards have been approved, they are sent to the layout department, then director can start to design the locations and costumes.
Next step of prepare is model sheet. Model sheets are precisely drawn groups of pictures that show all of the possible expressions that a character can make, and all of the different poses that they can adopt. During this stage, the character designs are finalized so their blueprints can be sent to the modeling department who is creating the final character models when production starts.
In the recent few years, the animation turns to be the main entertainment project for the people in all ages, it is as popular as League of Legends, which is a popular online game in the whole world. Not only teenagers, a lot of adults also like to watch the animations. According to statistics, the animation market in 2008 was worth $68.4 billion dallors.
However, what is animation? Animation is a simulation of movement created by displaying a series of pictures, or frames. The cartoon on the television is one common example of animation. Animations are not simple, and have a long history.
In the early ages, people do not have the technologies like today. So, they only can draw the motions by hand and read as picture books. Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attemping to convey the perception of motion.